Sunday 8 March 2015

Not Books XII


TV Shows-

Red Dwarf III (1989)

Series three of Red Dwarf was integral in developing the structure of the show towards the style that people remember most fondly, though by itself it's perhaps not quite the best- as Rob Grant and Doug Naylor struggle a little in further involving the usual technobabble of more adventurous science fiction. From this point on, the mechanoid Kryten (introduced in the first episode of II) returns as a regular cast member, as both a lovable neurotic idiot android and a source of valuable exposition, necessary to explain details to his three idiotic crew members (ship's computer Holly's role is reduced and recast, Norman Lovett replaced by Hattie Hayridge).

The first episode of the series sums this all up perfectly; Backwards begins with Kryten and Rimmer falling through a time hole in space, arriving on the other side to find themselves back on Earth in the 20th century- only an Earth where time is running backwards. The logistics throughout the episode don't make any sense, but seeing the crew get off Red Dwarf to explore some whacky sci-fi is a welcome relief after the ship sets had become somewhat stagnant. The next episode, Marooned, goes back to the Rimmer/Lister divide in a slower-paced story, but the pace picks up again with Polymorph, where a genetically-engineered emotional vampire stows away on the Dwarf and turns them into radically different people, like a much funnier Alien.

Unfortunately the season goes downhill from there with Bodyswap. While the increased focus on sci-fi remains, the story of Rimmer 'borrowing' Lister's body is a decent idea that goes nowhere fast and quickly runs out of jokes. I much prefer Timeslides, an episode where Kryten discovers that three million years of stagnation has mutated the ships photo-developing fluid into what is essentially a form of limited time travel. The science makes less than no sense, but it's a great excuse to delve into both Rimmer's past and explore Lister's growing realisation that he's wasted his life.

The final episode, The Last Day, is another Kryten episode, where he learns he is to be replaced by an upgrade. The upgrade, Hudson, is another example of the writers exploiting popular sci-fi for laughs, this time The Terminator, and the episode- while not a classic- is a nice way to round off Kryten's first series as a regular. It's not the greatest series, but in terms of the development of the show and its balance of sci-fi and comedy it was essential testing for the future, with the prime of the show just on the horizon.


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Firefly (2002)

Thirteen years on from the cancellation of Mutant Enemy's beloved sci-fi western series, millions of fans over the world have written a million essays online about how much of a stupid waste of potential said cancellation was- so I'm going to try to resist from joining in, since it'll probably just get ugly. Before we move on though I will say that the facts of the matter were firmly on my mind during this recent re-watch, mostly thanks to how polished and entertaining the show became after barely a couple of episodes, and it feels as much of as a tragedy as cancelling a television show could possibly be. Not quite as bad as world hunger, but at least on the level of ebola.

Having said that, this was only the second time I'd ever watched through all of Firefly's meager fourteen episodes, despite being a huge fan of Mutant Enemy and the work of Tim Minear in particular, and it came perhaps two months after finishing a re-watch of every episode of Angel. As a result I couldn't help comparing the two shows (with Buffy the Vampire Slayer firmly in the back of my mind too), and came to the conclusion that Firefly's critical success was built not just on its clever mixing of genres, but from the now very-experienced writing staff cherry-picking from past successes. I don't mean any of this as a criticism, but many of the character arch-types are direct lifts- the most obvious example to me being the Simon and Kaylee courtship, which was like a heavily-condensed version of Wesley and Fred from Angel.

Anyway, after taking perhaps two episodes to get into stride, Firefly quickly becomes absolutely exceptional, thematically and visually. The visual choices, the music and the crafted dialogue drew me in completely, and like a typical Whedonite, made me dream of what this show could have been. I'm not going to delve any further than that because I'll come across bitter and sycophantic, but god damn. Thank god for Serenity.


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Films-


Serenity (2005)

The one random little fact I always remembered about Serenity in the years inbetween its release and my eventual viewing of it, was that in 2007 SciFi Magazine readers named it the very best science fiction film of all time. That's ahead of Star Wars, 2001, Blade Runner and The Matrix, to name just a few examples that popped into my head, and so that's some pretty god damned lofty praise. When I did eventually get around to watching all of Firefly and then this film for the first time (which typically took me a long time even though I love Mutant Enemy's stuff) I absolutely loved it, but I wasn't quite that big a fan as those SciFi readers. 

Now, having seen it a few more times since, including twice in quick succession over the last few weeks thanks to a random TV showing... it's not the best sci-fi film of all time. It might be the greatest TV-to-cinema jump of all time though, and it is fabulous. The cast jump back into their roles like they were never away, but it's the writers who deserve the most credit for solving the problem of just how to translate their original plans for Firefly as a TV series into a single two hour film. Though it does leave a few stones unturned (Shepard Book being the obvious example), generally the key storylines and character arcs of Firefly are followed up on if not completed, and each of the characters get a nice little send-off. There are legions of dedicated, loving Firefly/Serenity fans out there that have analysed it all in far more depth than I care about to imitate, so let's leave this one as simply a thumbs firmly up review.


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Death Race (2008)

I wasn't too keen on watching this recent remake, but it was my girlfriend's idea (presumably thanks to the chiseled jaw of Jason Statham). I've never seen the original, but a couple of facts about it always sticks out in my mind; firstly that original Judge Dredd artist Carlos Ezquerra based his original designs for the lawman of the future on the masked visage of Death Race 2000 lead Frankenstein- and secondly that it was the basis for the gleefully distasteful video game series Carmageddon. None of this convinced me that this remake would be any good whatsoever, since it stars Statham and was directed by Paul WS Anderson, who's not exactly known for his quality pieces of film.

The plot is simple, as a simple but potentially brilliant single concept idea; Statham's character is a former racing driver trying to make a life with his wife, when one day she's brutally murdered and he's framed for it. In prison, he is invited by the powerful warden (played by Joan Allen, who is dire) to play a part in the Death Race- an armoured racing extravaganza broadcast to the masses, where prisoners battle for the right to be released. Those two situations obviously aren't coincidence, but it takes Statham a while to work it out.

Basically the resulting film is obvious, brain-dead stuff, as Statham finally works it out, gets involved in some mediocre race battles, and pulls Megan Fox. The combination of Anderson directing and Statham starring forms a sort of black hole of blandness, where every piece of CGI action is somehow made as boring as possible, and every piece of dialogue mumbled into an uncharismatic nothingness. Although Ian McShane is in it and he's awesome, so there's that.


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Justice League: Throne of Atlantis (2015) 


As a long-time follower of DC comics' animated straight-to-DVD films, it's been noticeable that the company have recently been focusing on adapting more recent comic book storylines; specifically from The New 52. That's the nickname for DC's current in-continuity universe, created afresh about two years ago. I was not a fan of this move when it happened, as I was perfectly content with the old DCU. Justice League: Fate of Atlantis is the sequel to 2014's Justice League: War, both of which were adapted from the Geoff Johns-written Justice League. As I've given up on keeping up with the New 52 that makes this the first DC animated movie of which I haven't read the source material.

The aforementioned JL: War was an entertaining if very unrefined movie that just about succeeded by being composed mostly of balls-to-the-wall action. It had the advantage of dealing with DC's most powerful, villainous villain in Darkseid, alien god of evil, and upped the violence quota to surprising levels. JL: Fate of Atlantis, however, is unfortunately not blessed with those same advantages, as rather than the featuring Jack Kirby's unstoppable fifth world demon and his planet of incalculable sin, it features Aquaman and the Atlanteans.

To be fair, I don't have the same issue with Aquaman that so many other comic book fans and Internet bandwagon-jumpers seem to have; he's a character like many others, requiring naught but a decent writer to become interesting (I particularly enjoyed Grant Morrison's late 90's JLA version of Aquaman the most). The Atlanteans, on the other hand, are among the most boring creations ever to have existed in this or any other potential universe, and their introduction automatically relegates this film to mediocrity.

And mediocre it is. Despite a few highlights among the under-featured regular Justice League crew (like Nathan Fillon's Green Lantern), this new Aquaman origin story is unimaginative trite. Cliched and predictable, Arthur Curry gains his rightful (but totally unearned) place on the throne of Atlantis after a political conspiracy almost causes war with the surface-dwellers, but not quite. Smug Aquaman then confidently promises to both rule his new underwater nation and serve on the Justice League as a superhero, despite having sod-all experience or expertise in either. None of the other characters feature enough to save it, making this the most miss-able of all of DC's effort.


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Thor- Tales of Asgard (2011)

Though DC's recent animated films haven't been particularly exciting, at least they get the benefit of the doubt considering the average high quality of their usual releases. Marvel's animated film department, on the other hand, have released precisely zero films of note. I think I've seen them all, but I can't remember anything about any of them except the titles. Pretty sure they did Planet Hulk, and some random Avengers of the future films, for some reason. With that in mind, I had very little expectations from the final entry in Marvel's animated line, and it also had the little matter of the whole concept of the film being stupid and pointless to deal with. 

Essentially to sum up the most generic of generic plots, Thor: Tales of Asgard is a film set in Asgard, obviously, during a time when Thor and Loki were but mere... younger teenage Gods with an attitude problem, who constantly find themselves at odds with their alpha-male father Odin. Disobeying his commands, they get into a beef with the frost giants, and hi-jinx ensue While the shine of the live action Marvel cinematic universe might seem to rub-off on lower-profile tie-ins like this, when actually viewed with any kind of critical though the whole thing is quickly revealed to be a very lazy tie in, void of original ideas. The troubled relationship between fathers and sons theme has been played out a million times and this offers nothing new, just a homogenous skeleton. In terms of writing, Tales of Asgard matches up only to the general quality of a lazy Saturday morning cartoon. The voice actors pathetic imitations of the voices of the Hollywood stars' was the final nail in the coffin of this boring cash-in, though I still watched it all for some reason.


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Donnie Darko- The Director's Cut (2001)

I'm very much an obsessive-compulsive person when it comes to my viewing and reading habits, as proven by the existence of this very blog, but I've always been bad at deciding on top ten lists of my favourite things. For years now, I've only been able to decide on the order of my top three favourite films (Jurassic Park, Blade Runner, 2001, that order), with the rest of the top ten comprised of some amorphous undefinable blob... until now, that is, thanks to a recent re-watch of Richard Kelly's feature-length directorial debut Donnie Darko (quality alliteration if I do say so myself). I've seen this film numerous times in the past, but I think this was only the second time I'd seen the director's cut edition, something which absolutely makes all the difference.

I don't want to go on a long tangent here about why I've come to now 'understand' Donnie Darko (though I do) because the explanation will just make me sound like a geek, but suffice to say the differences in this cut and the original are so strong that it does make the purpose of the film that much clearer, and once I figured it out the film became a masterpiece on a whole other level- specifically for me as an English student. I'll say no more other than it's both a literal and metaphorical deus ex machina of fantastic detail.

Other than the usual art student nonsense worship reasons, it's also a great film because it's quite funny, emotional, and has a wonderful soundtrack. Kelly captures the feel of his 1980's suburban American wonderfully, and Jake Gyllenhaal puts in as good as a performance as you'll ever see as the misunderstood teenage male outcast role. Looking back, it's no wonder so many of my film student friends were so enamoured with this film when we first saw it back in the early part of the millennium; it's also a wish fulfillment fantasy. I've been seriously thinking about getting a Frank the Bunny tattoo since watching this, though the desire may float away the further in time we get from that. Until I see it again, of course. Fourth favourite movie of all time.


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Video Games-

Ace Attorney Investigations- Miles Edgeworth (2009)
Capcom (Nintendo DS)

Got to love sprites
Having found great enjoyment in the original Phoenix Wright trilogy of adventure games, played on my trusty old stolen Nintendo DS (stolen from my sister, so it doesn't really count as theft), I've been raring to go at the spin-offs. First on the list came an adventure starring Phoenix Wright's chief rival-turned-ally Miles Edgeworth, given his own set of five brand-new murder cases. Though there's no Phoenix or his partner Mia in sight, prior fans of the franchise should be satisfied to discover that this game otherwise takes heavily from the cult franchise, with old favourites like Detective Gumshoe on hand for a sense of familiarity. Some of that was needed early on, I found, as Capcom have tweaked the original gameplay style enough to make things feel less familiar.

First of all, gone are the trademark courtroom battles of the series. Ace Attorney Investigations keeps Edgeworth out of the courtroom and exclusively on location at the crime scenes. Initially it seems odd for Capcom to have removed the series most popular feature, but in reality they haven't; the back-and-forth statements and rebuttals have simply moved to a less official capacity, with Edgeworth engaging in verbal sparring with his suspects elsewhere. The main gameplay difference, and something I had a little trouble with to start,  is that the game no longer exclusively relies on pre-rendered backgrounds combined with simple animations.

Instead, Capcom limit the pre-renders to conversations and close-up examinations, and have programmed isometric levels complete with 16-bit (maybe 32 at a push) sprites. The player must use a section of the touchscreen to direct Edgeworth's movements on the upper-screen, and this is somewhat awkward, though it's far from a game-breaker. After I'd overcome the awkwardness, it became clearer to me that the key development of the series was more apparent once I'd really delved into the game.

As becomes more and more glaringly obvious further into the game, AAI is the most linear of all the Ace Attorney games so far in relation to the amount of input the player gets. Obviously each of the AA games are ultimately very linear by their nature as adventure games, but it seemed to me that Capcom made that very obvious this time around. There is an extensive amount of dialogue, as there always is, but it seemed that this time there were less and less opportunities to investigate, and a far lesser selection of different scenes to investigate at any one time. By limiting the players' options the game becomes easier, and the rather convoluted over-arcing plot is simpler to figure out, but as a result there's a far less impressive sense of achievement.

The story is genuinely a good one, as Capcom learnt from the experiences crafting the three Phoenix Wright games to become rather good at crafting long-form overbearing plots. It's nowhere near as good Trials and Tribulations, sadly, but then it hadn't the advantage of being the third in a trilogy with plenty of story to conclude. Also (and I sort of hate to admit this), but Miles Edgeworth just isn't as compelling a character as Phoenix Wright to play as. Part of this I think comes from his past history as an arrogant rival turned good accomplice, to where his dialogue in this game varies between heroic and heelish, making it hard to grow a real attachment to him.

Though easily the weakest in the series so far, AAI was still fun for me, and I was most disappointed to find out that its sequel is yet to receive an official English translation. There are, however, unofficial translated ROMs out there, and I don't think I'd feel morally bad about playing one considering there's no other alternative, so that's been added to my future gaming plans. In the meantime, I think I'm going to go back to a bit of classic LucasArts...


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