Films-
Prometheus (2012)
The first time I saw Prometheus I was disappointed that it didn't immediately seem like the blow-away sci-fi instant classic I think we all wanted from a new Ridley Scott film of this type, and I undoubtedly underrated it without considering that it had more depth than my bad attention span could cope with. The second time I saw it, any ambiguities regarding the plot were quickly cleared up, and it also automatically became more enjoyable that I wasn't constantly waiting for any massive revelations, nor for a legion of Aliens to suddenly run from the hills. This was the third time I saw Prometheus, and this time it was pretty damned great.
I should admit that I'm often not the most attentive of movie-watcher, and so any increased enjoyment found in a re-watch will naturally take me a few more goes than the average person, which is why it only really clicked this time just how much of an impact Michael Fassbender's android David has both on the direct plot and the thematic exploration of the film- as the human beings so desperate to meet and understand their makers completely forget about their own sentient creations. Fassbender was the star of the film for me, and watching it this time with the clear knowledge that he was pulling the strings leading to the demise of his creators gave it a sadistic black humour. There's no great plot twist, nor much of a sense of existentialism, so I don't think it matches classic sci-fi like Scott's own Blade Runner, but I'm still very much looking forward to the eventual sequel.
I should admit that I'm often not the most attentive of movie-watcher, and so any increased enjoyment found in a re-watch will naturally take me a few more goes than the average person, which is why it only really clicked this time just how much of an impact Michael Fassbender's android David has both on the direct plot and the thematic exploration of the film- as the human beings so desperate to meet and understand their makers completely forget about their own sentient creations. Fassbender was the star of the film for me, and watching it this time with the clear knowledge that he was pulling the strings leading to the demise of his creators gave it a sadistic black humour. There's no great plot twist, nor much of a sense of existentialism, so I don't think it matches classic sci-fi like Scott's own Blade Runner, but I'm still very much looking forward to the eventual sequel.
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Star Trek- The Motion Picture (1979)
Despite wasting way too much time from my life on episodes of Star Trek, for some reason I'd never seen films I-III or V before- probably because I worried they'd be terrible. After mostly-enjoying every episode of The Original Series, and particularly being sold on the Kirk/Spock/Bones trinity, it seemed the time to change that. From the very beginning the ten year gap between series and film and presumed huge budget increase gave the proceedings a very different vibe. The sight of the older, fatter cast-members covered in infinite layers of make-up was not a good sign- Nimoy aside as a never-changing icon of course- and things just went down-hill from there as soon as things started to happen.
The transition from TV to film essentially ruined everything about James T. Kirk for me, as the ravages of time and the growing eccentricities of William Shatner transformed the character from a dynamic young space hero to a doddering, wry old bore. Not that I'm claiming he was ever a good actor in the typical sense, but the difference here is that before every line reading he pauses to adopt a thoughtful, smug look as if he can't quite believe how great he is, and it's massively annoying. Kirk is made twice as boring by the inclusion of new character Captain Decker, Kirk's replacement after he ascended into Admiralty. He is nothing more than a black gravity vortex that sucks any subtle remnants of charisma out of every scene.
The plot has a decent premise but doesn't really go anywhere, and its history as an episode for the cancelled Star Trek: Phase Two project is horrifyingly exposed as the writers try desperately to extend the script to two hours. The visuals, while an obvious 'homage' to 2001, are at least interesting, although I may have been watching a digitally remastered edition. Whatever the case, it didn't stop me taking three attempts to get through this phenomenally dull and disappointing film.
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TV Shows-
Things kick off well with Camille, a strange but hilarious sci-fi take on Casablanca, where the crew respond to a distress call and find a female who appears differently to each crew member, existing as their own personal fantasy- a pleasure GELF (genetically engineered life-form, I feel I must add). Despite really being a giant green blob monster she and Kryten fall in love, leaving Kryten to make a tough choice as to their future. It's both completely ridiculous and quite touching, expanding upon Kryten's personal evolution into more of a free-thinking individual.
DNA, the second episode isn't quite as good. First of all it's another Kryten-centric episode, which is just bad episode arrangement. This time the Dwarfers encounter an amazing machine on a derelict spaceship that can transform DNA molecules into pretty much anything, and thus Kryten temporarily becomes human. The biggest annoyance is the way how Kryten, formerly an intelligent, capable android, suddenly becomes a massive idiot as a human, incapable of understanding the basic tenants of human biology. It might be a nit-pick, but it really does hurt the episode for me.
Dimension Jump is my favourite episode of any Red Dwarf, as the crew encounter Ace Rimmer- a version of the hapless Arnold from another dimension who just so happens to be the greatest adventurer of all time. Both hilarious, poignant and iconic, Dimension Jump put the Rimmer character in a whole different perspective for me, and is the greatest example I think of the writing team of Grant Naylor using alternate versions of their characters to full explore the original's psyche.
The final episode, Meltdown is another funny action adventure, though not without a few plot holes. Kyrten discovers hiding away on the ship a piece of experimental technology that allows them to teleport great distances across the universe. They head to the nearest planet with life and an atmosphere, and wind up in the middle of a wax-droid theme park (full of famous historical figures from Hitler to Ghandi) run amok and at war. The guest actor look-a-likes are all pretty funny, making this a pretty memorable gimmick episode, but I'll never get over the logic hole where the crew never use their incredibly-useful transportation device ever again.
Red Dwarf IV (1991)
I was surprised to find that Red Dwarf IV was made so long ago; if you'd have asked me I would've labelled it as mid-90's, partially due to my first exposure to the show during childhood, and partially because of how much better this series looks than the three prior. In mine and most people's opinions (or so it seems, anyway), Red Dwarf IV marks the beginning of a two-season golden period of the show's peak. Most Internet reviews suggest to me that the majority of people prefer Red Dwarf V, but I've always slightly favoured this iteration. Whatever the case though, it's notable how all the elements of the show come together to create a fantastic sci-fi comedy that I think as good as Douglas Adam's Hitch-Hiker's Guide to the Galaxy.
Things kick off well with Camille, a strange but hilarious sci-fi take on Casablanca, where the crew respond to a distress call and find a female who appears differently to each crew member, existing as their own personal fantasy- a pleasure GELF (genetically engineered life-form, I feel I must add). Despite really being a giant green blob monster she and Kryten fall in love, leaving Kryten to make a tough choice as to their future. It's both completely ridiculous and quite touching, expanding upon Kryten's personal evolution into more of a free-thinking individual.
DNA, the second episode isn't quite as good. First of all it's another Kryten-centric episode, which is just bad episode arrangement. This time the Dwarfers encounter an amazing machine on a derelict spaceship that can transform DNA molecules into pretty much anything, and thus Kryten temporarily becomes human. The biggest annoyance is the way how Kryten, formerly an intelligent, capable android, suddenly becomes a massive idiot as a human, incapable of understanding the basic tenants of human biology. It might be a nit-pick, but it really does hurt the episode for me.
Smoke me a kipper... |
Justice continues the trend of getting the cast out and about, to an abandoned (as everything is 3 million years in the future) prison complex in which they must fight for their lives against an insane rogue android. Not the funniest episode, but the action is a cut above anything the show had ever done before thanks to the much more convincing sets and props. The fourth episode White Hole continues on the theme of visual improvements with some much tidier digital editing than ever before, as an attempt to boost Holly's intelligence leaves them dead in the water.
Dimension Jump is my favourite episode of any Red Dwarf, as the crew encounter Ace Rimmer- a version of the hapless Arnold from another dimension who just so happens to be the greatest adventurer of all time. Both hilarious, poignant and iconic, Dimension Jump put the Rimmer character in a whole different perspective for me, and is the greatest example I think of the writing team of Grant Naylor using alternate versions of their characters to full explore the original's psyche.
The final episode, Meltdown is another funny action adventure, though not without a few plot holes. Kyrten discovers hiding away on the ship a piece of experimental technology that allows them to teleport great distances across the universe. They head to the nearest planet with life and an atmosphere, and wind up in the middle of a wax-droid theme park (full of famous historical figures from Hitler to Ghandi) run amok and at war. The guest actor look-a-likes are all pretty funny, making this a pretty memorable gimmick episode, but I'll never get over the logic hole where the crew never use their incredibly-useful transportation device ever again.
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Dragon Ball GT (1996-1997)
Still, now with the new DBZ film series looking like it'll be successful for a good long while, DBGT sits in a curious position within the DB continuity- Battle of the Gods was particularly careful never to actually ret-con (or should that be future-con?) the events of DBGT (which take place after all of the DBZ action, including the new films), though certain aspects of the plot and the promise of more to come does suggest that a full ret-con might be in the series' future. That doesn't bother me too much, since as a fan I'm happier for them to re-write the post-DBZ series events rather than continue on past those of DBGT, though I am disappointed that the GT final will likely be wiped out of continuity with it.
Dragon Ball GT (1996-1997)
Yes, I am a nerd. Dragon Ball GT is easily the most unloved installment of the Dragon Ball franchise, the follow-up to the anime juggernaut that was Dragon Ball Z. The show was handicapped from the start by virtue of not being based on an original Akira Toriyama manga, with Toriyama having little to do with the project. Of course that wouldn't have really mattered so much had Toei Animation actually been able to come up with at least a competent story for it. Running for only 64 episodes compared to the 291 (and legion of films and spin-offs) of DBZ, before this recent re-watch I'd only seen half of them at most simply because it just wasn't worth the effort to try and get home at the same time each day to watch Cartoon Network. Thanks for helping me out, Internet.
The younger version of myself was one of many DBZ fans put off by the lack of quality and awkward style displayed from the very first episode. DBGT attempts to recapture some of the spirit of the original Dragon Ball series by having old enemy Emperor Pilaf and chums turn lead character Goku back into a child through use of the magical Dragon Balls- which then disperse themselves across the universe, leaving Goku and friends to the task of finding them again before the Earth explodes for some reason. That kind of back-tracking annoyed me a little, but what it essentially resulted in, at least to begin with, was a series of self-contained stories slowly leading towards a larger plot, as Goku explores the universe with his immensly annoying grandaughter Pan, and former DBZ bad-ass turned DBGT pathetic nerd Trunks. There's a massive focus on humour, again going back to the original DB series style. That's not necessarily bad by itself, but as a sequel to the steroid-fueled super-heroics of DBZ it simply doesn't match up.
By the time the writers seemingly realised this, it was already far too late. About half-way through the run they bring the action back to Earth and create a series of super-powered villains to threaten the world, while also bringing back many popular DBZ characters in prominent roles. In a sense this was the lazy and safe option to fix the show, but it doesn't quite work thanks to the generally awful plotting, although things do get better further in. The final saga of the show beings with about fifteen episodes left, and is easily the most entertaining and compelling of everything GT thanks to its success in re-using elements of DBZ but with a few fresh ideas. I particularly enjoyed the very last episode, essentially an epilogue to the whole Dragon Ball concept that I personally thought in terms of writing it was a level above almost anything else the franchise ever produced, in terms of providing a great,thematically-relevant and even emotional finale.
The younger version of myself was one of many DBZ fans put off by the lack of quality and awkward style displayed from the very first episode. DBGT attempts to recapture some of the spirit of the original Dragon Ball series by having old enemy Emperor Pilaf and chums turn lead character Goku back into a child through use of the magical Dragon Balls- which then disperse themselves across the universe, leaving Goku and friends to the task of finding them again before the Earth explodes for some reason. That kind of back-tracking annoyed me a little, but what it essentially resulted in, at least to begin with, was a series of self-contained stories slowly leading towards a larger plot, as Goku explores the universe with his immensly annoying grandaughter Pan, and former DBZ bad-ass turned DBGT pathetic nerd Trunks. There's a massive focus on humour, again going back to the original DB series style. That's not necessarily bad by itself, but as a sequel to the steroid-fueled super-heroics of DBZ it simply doesn't match up.
By the time the writers seemingly realised this, it was already far too late. About half-way through the run they bring the action back to Earth and create a series of super-powered villains to threaten the world, while also bringing back many popular DBZ characters in prominent roles. In a sense this was the lazy and safe option to fix the show, but it doesn't quite work thanks to the generally awful plotting, although things do get better further in. The final saga of the show beings with about fifteen episodes left, and is easily the most entertaining and compelling of everything GT thanks to its success in re-using elements of DBZ but with a few fresh ideas. I particularly enjoyed the very last episode, essentially an epilogue to the whole Dragon Ball concept that I personally thought in terms of writing it was a level above almost anything else the franchise ever produced, in terms of providing a great,thematically-relevant and even emotional finale.
Still, now with the new DBZ film series looking like it'll be successful for a good long while, DBGT sits in a curious position within the DB continuity- Battle of the Gods was particularly careful never to actually ret-con (or should that be future-con?) the events of DBGT (which take place after all of the DBZ action, including the new films), though certain aspects of the plot and the promise of more to come does suggest that a full ret-con might be in the series' future. That doesn't bother me too much, since as a fan I'm happier for them to re-write the post-DBZ series events rather than continue on past those of DBGT, though I am disappointed that the GT final will likely be wiped out of continuity with it.
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Video Games-
Full Throttle (1995)
LucasArts (PC)
LucasArts (PC)
Though I've played through Full Throttle more than a couple of times in the past, this current run of adventure games I'm on quickly led me back to it, one of LucasArts most popular and stylish efforts. Released during the heyday of the greatest adventure games development team of all time, Full Throttle was the first game to give the position of project leader to now-iconic designer Tim Schafer, who'd previously co-designed the first two Monkey Island games and Day of the Tentacle. Developed with the trusty SCUMM graphics engine (and the help of some 3-D extras), Full Throttle places the player in a Mad Max-style future world, in control of grizzled biker outlaw Ben- leader of the Polecats biker gang.
After a chance meeting, Ben and the Polecats get caught in a vicious battle for control of bike-makers Corley Motors, as cartoon villain Adrian Ripburger (voiced by Mark Hamill) attempts to seize control of the last motorcycle manufacturers in the country to build minivans instead. At the start of the game Ben is stranded with a trashed bike in a town in the middle of nowhere, and so the player must exploit the usual adventure game mechanic of 'find thing, combine it with other thing' to get him back on the road and after the villains.
The voice acting, dialogue and visual style of Full Throttle are all superb, absorbing the player into an atmospheric and edgy cinematic universe from the start. The puzzles are inventive, and the interface is one of LucasArts' best. The game offers a couple of opportunities for simulated action, giving the player limited control over driving sections and disguising a simple puzzle sequence as an action one. What there is of Full Throttle is slick, dramatic and funny (if not laugh out loud) stuff. Unfortunately there's just not enough of it.
Comfortably the shortest proper adventure I can remember playing, Fully Throttle is extremely, notably short. Compared with your average LucasArts adventure it's twice as short as most, and in comparison to, say, Double Fine's Discworld game it's positively minute. The game fits a lot of story into the time through a series of excellent lengthy cut-sequences, but in exchange there are very few puzzles, none of them particularly challenging, and even fewer non-player characters, with little interactive dialogue. As a result of its shortness, I found Full Throttle to be a quick burst of solid entertainment, but realistically from a gameplay standard I can't consider it a true classic of the genre.
After a chance meeting, Ben and the Polecats get caught in a vicious battle for control of bike-makers Corley Motors, as cartoon villain Adrian Ripburger (voiced by Mark Hamill) attempts to seize control of the last motorcycle manufacturers in the country to build minivans instead. At the start of the game Ben is stranded with a trashed bike in a town in the middle of nowhere, and so the player must exploit the usual adventure game mechanic of 'find thing, combine it with other thing' to get him back on the road and after the villains.
The voice acting, dialogue and visual style of Full Throttle are all superb, absorbing the player into an atmospheric and edgy cinematic universe from the start. The puzzles are inventive, and the interface is one of LucasArts' best. The game offers a couple of opportunities for simulated action, giving the player limited control over driving sections and disguising a simple puzzle sequence as an action one. What there is of Full Throttle is slick, dramatic and funny (if not laugh out loud) stuff. Unfortunately there's just not enough of it.
Comfortably the shortest proper adventure I can remember playing, Fully Throttle is extremely, notably short. Compared with your average LucasArts adventure it's twice as short as most, and in comparison to, say, Double Fine's Discworld game it's positively minute. The game fits a lot of story into the time through a series of excellent lengthy cut-sequences, but in exchange there are very few puzzles, none of them particularly challenging, and even fewer non-player characters, with little interactive dialogue. As a result of its shortness, I found Full Throttle to be a quick burst of solid entertainment, but realistically from a gameplay standard I can't consider it a true classic of the genre.
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